Confrontation Game Introduction
Chronology of the license
Confrontation is a fantasy miniature tactical wargame where fighters are represented by 28mm metal figurines. To make it simple, miniatures are slightly bigger than the Games Workshop or The Foundry ones. The game takes place in Aarklash, a fantasy middle age world where knights, wizards, priest and barbarian s fight among each other, likewise fantastic creatures such as Wolfens, elves, of s, goblins and un-deads. The whole world is at war and each part is fighting for achieving the supremacy of the continent. The rules are designed to be versatile and suitable to manage battles between either a handful of fighters or a several tens of heroes. The official rule set reached the fourth edition. The first edition was only published in French, German and Italian, while from the second it was released in French, German, Italian, English and Spanish. Rackham closed in 2010, but several other companies decided to pursue the Confrontation line of products. Legacy Miniatures started to revive Confrontation I’m 2011, CoolMiniOrNot announced through the magazine Ravage the intention of creating a new Confrontation edition after the third edition rule set, however gave up. Now the Italian players designed a new rule set, creating Confrontation 5 (C5).
The Playing the game
Each player needs to purchase several miniatures which are going to represent their forces. These miniatures are sold in blisters, each of containing one or more metal figurines, one or more reference card and a few game accessories (tokens etc.). A few six sided dice are needed as well, likewise a table with appropriate scenarios.
Where to buy the miniatures
As the manufacturer has disappeared (Rackham), finding the miniatures may not be very easy. Besides Ebay (which often has very expensive prices), we would like to present you a couple of alternatives:
- Cadwallon (Attention: these sellers offers re-casts of the miniatures and sometimes it might be needed to pay import charges. The shining may take up to one month. Many of our users bought many times here without any problem. Since 2014 CPills is partner to Cadwallon.com, so we warmly suggest this alternative.)
- Our market place if you are happy with second hand and look for big savings.
In an age when there was no time yet… The Age of Gods. Where the hods roamed the land unchallenged. Their empires knew no limit and extended all over the world, born from the magic energies of Creation. There came the discord and the deities moved war to each other, looking for supremacy. Because of this clash, the gods were brutally deposed and banished in the farthest corners of the elemental realms. The time has passed, forcing its curse on those who tried to return to Aarklash. Now, the Age of the Gods has finished. However, it is not easy to get rid of such powerful forces. After thousands of years of exile, the gods keeps on war faring though their champions – the Incarnates- and their most trusted allies. The balance is once more in danger. The ancient curse is disappearing. The darkness grasp the heart of the braves and the gods are ready to guide them towards their armies. The New Age has come.A Continent lost in darkness
Not far from the centre of the creation there is a Realm so much craved: Aarklash. From there, many magic portals, or gates, can be opened to travel to every Realm, including those where the gods have been imprisoned. The future of the Creation is bound to the destiny of this unique world. The history of the continent was written by the winners of the great old wars. The glory and the prestige of the old ages conquerors hide many fratricide wars and terrible lies. The nations of Aarklash were created on pain, blood and betrayal. Some nations cannot resist the strain of the time passing; from their ashes, new empires were born, bigger, stronger and younger, but still greedily attached to the temptations of power. The desire for vengeance and domination still lives in the memory of sovereigns of this land tainted with blood.Incarnates at War
Incarnates are exceptional fighters that were chosen by the gods. The impossible can be achieved: they are the heroes of Rag’narok. They wield many gifts, made drunk by the power of their elixirs, these champions can repel entire regiments with brave counter attacks. Their incredible martial deeds, bolstered by godly rage, harvest lives with a hand that no mortal can even scratch. Their outstanding charisma gather companions to help their people and to win legendary battles.
Editions of the game
Confrontation can be played with the basic rules alone, but there are several supplements available. These describe optional rules and multiply the tactical options allowed. All are packed free in the appropriate blisters, just like the basic rules.
Incantation introduces powerful Wizards to the game. In this supplement a new characteristic appears: Mental Strength. Mental Strength is the essential element used to call upon the power of Magic. Wizards can use that power to change the course of battle: project fire balls, raise the dead and even invoke powerful spirits. Every blister that contains a Wizard includes a free Incantation Rules Booklet as well as cards that describe magic items and special spells particular to each. A small plate of counters representing ‘Mana’, the very essence of Magic, is also included. ‘Grimoires,’ packs of 15 additional spell cards, are available separately.
Incarnation allows players to individualize their game characters. Special ‘Adventurer’ figures are furnished with the Incarnation Rules Booklet which details how they progress in experience. The character acquires power, fame, new abilities and magic objects as he accomplishes quests. Two new types of cards are packed in the Adventurer blisters: Scenarios and Experience Cards. Each Adventurer is furnished with a scenario specially written for him. Scenarios card packs are also available separately. Many scenarios based on the official characters of the range are available free on the Confrontation web site (in French). ‘Travel Journals,’ packs of cards for treasures, rare objects or magic artifacts, are available to further customize scenarios.
Divination addresses the gods themselves and their servants, the faithful Priests that represent them on the battlefields. The magic of the Priests is powerful but variable, for it depends on the vagaries of the fickle gods. It also tends to be more defensive in nature than Wizards’ magic. The blisters of the Priests figures are packaged with the Divination Rules Booklet and several ‘Miracle’ cards to call upon the aid of the divine powers. The ‘Litanies’ card packs group together additional miracle cards.
Fortification adds in war machines such as cannon, ballista, and chariots. Some of the existing figures, such as the Dwarf Steam Cannon are reclassified to war machines.
The third edition of Confrontation was issued as both basic rules, included in miniature blisters, and as a hardback bound advanced rules. The basic rules described combat and movement, but did not explain abilities or magic. The advanced rules included all rules from the second edition with some refinements in play.
One notable aspect of the third edition was its obsolescence of the adventure, spell, and miracle card packs. The reworked magic rules in the third edition significantly reduced the number of available spells by eliminating the previously released spell books. The book also includes an extensive section covering the changes to the existing model line and associated cards.
The unbalancing army cards were removed in this edition. Also removed was the declarable target number while making attack die rolls. Separate shooting and magic phases were also done away with. Now the round is based on only 4 phases with shooting taking place in the activation and magic being used throughout the round dictated by card text.
An on-line only revision was published within a year of the publication of the third edition. Called “Confrontation 3.5”, this revision changed some abilities, reworked the line of sight rules, and changed the way spells and miracles were added to a force by removing points costs from them. This update also significantly changed the balance of ranged units by giving them the abilities “Bull’s eye” and “Assault fire” and giving units that already had those abilities “cookies” to improve them.
Dogs of War was the only supplement for Confrontation, third edition.
The fourth edition of Confrontation was named “Confrontation: Age of Ragnarok”. This edition made major changes to the rules, including changing the game scope from single-model skirmish to small unit battle. As with second edition, Confrontation: Age of Ragnarok has re-issued the game cards to reflect the new rules and statistics.
Italian fan editions
As Rackham left the scene, Italian players worked on their own to autonomously evolve the rule set: this led to the creation of two new game versions known as C4 (2011) and C5 (started 2013, completed 2016). The game has been drastically modernised, simplified and balanced, transforming it into an “easy-to-learn hard-to-master” game offering infinite opportunities. All these changes, including new characters, abilities and game missions have been refined after thousands of games done by the best Italian players. Click here to take a look and download the C4 and C5 rule sets and visit the ConfrontationEvo Forum for discussing with the other players and the game staff.
Dogs of War
“Dogs of War” was the supplement to Confrontation, third edition. It provides campaign rules that allow players to create small warbands that gain experience and improve as they are fielded in the games. These personalized warbands can be played in games of Confrontation or Rag’Narok, though they are not sanctioned for official tournaments.
In addition, Dogs of War includes expanded terrain rules, rules for Nexi, scenario rules, and rules for very large models, called Titans. Dogs of War is not suitable for earlier editions of the game.
“Cry Havoc!”, originally offered as a quarterly magazine, is available six times a year and is published by Rackham that includes information about its different games. The publication includes two magazines and new reference cards. The larger magazine has general articles on painting and modeling, as well as features on the games, tactics articles, battle reports, and background information on the world of Aarklash. The second magazine consists of play aids, variant rules, and scenarios. The reference cards supplement and augment the articles in the two magazines. These cards are not available separately.
Other related games
“Rag’Narok” is at once an evolution of the basic game and an entirely new one. Where the basic game represents small confrontations and skirmishes, in Rag’Narok entire armies are involved in battles.
Rag’Narok uses exactly the same basic resources as Confrontation (figures, cards and game characteristics), but the rules differ somewhat to accommodate the change in scope and keep the game manageable.
“Confrontation: Age of Ragnarok” is a melding of the earlier versions of Confrontation with Rag’narok.
“Hybrid” and its expansion “Nemesis” is a board game set in the world of Aarklash. The game is played on illustrated tiles arranged to form the floor plan of the underground laboratories of the Alchemists of Dirz. Players take the role of either the denizens of these laboratories or the outside forces invading them to either steal their secrets or shut them down. The rules of this subgame resemble Space Hulk somewhat.
The game uses a subset of the figures but with different reference cards.
Main article: Cadwallon (role-playing game)
“Cadwallon” is a role-playing game dubbed a “Tactical role-playing game” set in Aarklash. It uses the same miniatures as other games in the Rackham line and illustrated tiles could be purchased on which to play. The game was given its tactical prefix because of the in depth model centric combat.
A card game set in the city of Cadwallon.
Cadwallon:City of Thieves
A fast paper board game developed by Rackham and released by Fantasy Flight Games. Each player plays a gang of thieves and try to score highest thievery at the end of ‘night’. An expansion named ‘Cadwallon: City of Thieves – The King of Ashes’ released for the game as well as some DLC by Fantasy Flight Games. A video game adaptation of the board game released by the same name for iPad and iPhone.
Guilds of Cadwallon
A tactical card and miniature game set in the city of Cadwallon, published by CoolMiniOrNot in 2013. The playing area consists of a 3×3 (or larger, depending on the number of players) grid of randomized cards, each representing a city district. Players compete for control of these districts with careful placement of their figures, and scoring is based on both the number of assets a player controls as well as how specialized those assets are in any given guild.